Anna does have some bipolar tendencies to her personality, however they are a natural part of her character due to several reasons which will be revealed throughout the story. Even still I will tell you as the author that Anna does NOT have a mental disorder of any kind! I developed all the characters personally so I am the authority on this. There are reasons for this which will come to light the more you play. Your sister Anna's behavior in the game can be erratic at times. I hate to bring this up but I know a player will eventually so I'll beat them to the punch. ![]() You can disable and enable the music as much as you'd like (it won't hurt anything). If you don't like my music choices you can turn the music off but I recommend that you wait until the story is over before doing so (music continues to play at a few spots in the game after the story is finished).ĭisable_music=0 (default - music is enabled)ĭisable_music=1 (disable music using this console command if you wish - won't disable music attached to videos) I added some music to several places in the story. Don't rush through it or you will miss a lot! I keep the story moving at a good pace. I'm at the mercy of the asset sources.Īll text is important to the story and advances the story. ![]() I apologize if you have to adjust your speaker or headphone volume up and down several times during the story. I attempted to normalize it the best I could, however when the source is very faint I can only increase the volume to a certain point. Some audio and video sources had loud audio and some had very faint audio. There were a lot of times during part 1 of the story with lots of days in between events. I will sometimes just pretend or tell you that time has gone by when it physically hasn't so I don't break different playthroughs. If you think that some events need more time to occur before happening or happen too quickly then you now know why. Due to the college student playthrough I can't advance the time much without breaking it. Run both of the above commands twice when you are at home with no NPCs on the screen. Gs'dyn' & gs'dyn2' & gs'dyn3' & gs'textref' & gs'dinsex' & gs'dinsex2'ĭynamic $d_clear_vars & dynamic $d_clear_random Run these two console commands in the spectre1viper command injector to help the game read in the new code: If you have a save game older than version 0.55 Beta, I highly recommend starting a new game. ![]() Save games started with version 0.55 Beta or newer should be mostly compatible. The Developer Notes/FAQ has information on general troubleshooting and has a list of all the console commands/cheats in the new version. You don't have permission to view the spoiler content.
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